Youre on team plants or zombies, each chratcer has unique abilities and trates to make no 2 matches the same if you don’t want them to be… and you have even gain experience and level these characters up… but again the charm just evaporates… theres so much character depth here in battle for neighborville, theres so much potential. So I would love to see the team go all in on something like this, it could be really special… but for what it is now, its repetive boring tower defense stuff once the game exhausts its charm… and then its onto online, capture the flag, team tower defense, hoard mode, and the family friendly version of a call of duty team death match.andfor me personally, the death match is where all of the fun is outside of the first hour of this games campaign, there is a great vaiety of character and polish here. theres potential with an actual open world dead island rpg like quest system with a dash of some Mario. its really a joke, as after you complete the 5 main quests its really just map cleaning and in game trophy list clearing… but I loved what could be and what should be done in the future. the campaign here feels more like a demo of what could be rather than a full fledged single player campaign, I mean each of the 4 sections main missions can be completed in an hr each. I loved being a lttle pod shooter, hunting down a yeti, fighting a vampire… I loved this campaign. each side having 2 mini open worlds to complete tasks in, it starts out so charming, cute, and fun. theres a whole campaign here that I wasn’t expecting, you can play through as any of the plants or zombies youd like. Zombies: Battle for Neighborvilleīattle for neighborville isnot what I expected it to be at all.
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